Skyrim and Blaseball devs announce new studio, Gardens
What Remains of Edith Finch developers Chris Bell and Stephen Bell, alongside dust force Developer Lexie Dostal announced a new independent studio on Wednesday. The studio, called Gardens, is “built on collective growth” and has raised $4.5 million in funding to create its currently unannounced first game, according to a press release.
The studio’s mission “is to create dynamic online games that foster meaningful multiplayer moments and relationships between gamers around the world,” the developers said. Its first game draws inspiration from the “special ways team members have designed shared online experiences” before – as with games such as Journey, Sky Children of the Lightand Blasball. In the press release, Gardens said the multiplayer interactions he intends to create will rely “on caring for their communities to thrive.”
This message specifically reminds BlasballThe online community of , built around the fictional fantasy sports game, in which the game thrives on its fandom.
Part of Gardens’ collective growth mission includes creating a healthy and fair environment for its developers, including a 35-hour work week, the founders said.
“With Gardens, we wanted to create a studio that cares as much about the health, happiness and well-being of its team members as it does about the craftsmanship of the games we create together,” said co-founder Chris Bell. in a press release. “Our top priority is to ensure that our teammates enjoy their lives and receive the tools and resources to grow while creating compelling, well-designed and thoughtful games that cultivate new shared experiences among online gamers.”
The team so far includes executive producer Sarah Sands (Fullbright), lead artist Ryan Benno (Spider-Man: Miles Morales), Principal Engineer Rose Dale (The Elder Scrolls 5: Skyrim), principal engineer Roldán Melcon (Blasball), gameplay engineer Tonia Beglari (Monster Hunter World: Iceborne) and artistic director Leighton Milne (The Hobbit).