T‑Mobile Accelerator launches program to create 5G AR experiences for smart glasses with Snapdragon spaces, digital platforms and services
T-Mobile (NASDAQ: TMUS) today launched its T-Mobile Accelerator program working with startups, developers and entrepreneurs creating immersive experiences for AR smart glasses using T-Mobile 5G and the Snapdragon Spaces™ XR development platform. As North America’s premier 5G launch partner for Snapdragon Spaces, T-Mobile Accelerator is working to fuel 5G innovation for AR smart glasses by leveraging heads-up displays, spatial awareness, and vision by computer in the gaming, entertainment, education, wellness, fitness, and travel and hospitality industries.
“Smart glasses will completely change the way we connect and experience the world around us,” said John Saw, executive vice president of advanced and emerging technologies at T-Mobile. “With T-Mobile 5G, we have the capacity and performance to power immersive, high-bandwidth AR experiences for smart glasses, but it’s developers and entrepreneurs who will bring these new apps to life.”
Today’s new T-Mobile Accelerator participants include:
Beem (London, England). Beem is a software platform that enables live and on-demand communication using real humans in augmented reality. (https://www.beem.me/)
Krikey (San Francisco, CA). Krikey is an augmented reality gaming and social media app. In 2020, Krikey launched its first action-adventure game, Yaatra. In 2021 Krikey launched Krikees – Custom 3D Avatars. In 2022, Krikey launched the Avatar NFTs. Krikey app is ranked in Top 50 social apps on Google Play India. (https://krikey.com/)
mawari (Tokyo, Japan). Mawari, Inc. is a pioneer in cloud rendering and streaming technology for interactive AR experiences. Mawari provides an augmented reality-focused streaming SDK that renders 3D content in the cloud and streams it efficiently to devices. (https://mawari.io/)
Mohx-Games (Eau Claire, WI). Mohx-games is a company focused on creating the most advanced and immersive augmented reality gaming and entertainment experiences possible. His vision is to bring people together through a new layer of reality. (https://mohx-games.com/)
Pluto (Seattle, WA). Pluto’s purpose is to help humanity transcend physical location. Pluto VR provides shared presence communication through virtual and augmented reality technology. PlutoSphere lets you stream high-end PC VR games without the need for a computer, reducing the cost of entry for XR by opening it up to a wider audience. (https://www.pluto.app/)
VictoryXR (Davenport, IA). VictoryXR’s goal is to provide students with a more immersive way to learn through virtual and augmented reality. Since VictoryXR’s inception in 2016, online education has grown rapidly in the United States and around the world. They offer immersive classrooms and campuses through virtual reality, including programs for K-12 as well as higher education. They help create synchronous and asynchronous learning solutions with VictoryXR Direct and VictoryXR Academy. (https://www.victoryxr.com/)
According to industry analyst firm GlobalData, AR technology has the potential to replace the smartphone as the primary users of connected devices, and AR will be an essential component of the metaverse. GlobalData found that the global AR market was worth nearly $7 billion in 2020, and GlobalData predicts it will reach $152 billion by 2030.
To help build the ecosystem of AR applications for smart glasses, T-Mobile engineers and business leaders will work directly with T-Mobile Accelerator participants as they develop, test, and bring new products to market and AR services. Qualcomm Technologies experts will also provide support for solutions built on the Snapdragon Spaces platform. The T-Mobile Accelerator Snapdragon Spaces program kicks off today and new participants will join over time.
With Snapdragon Spaces, developers can receive resources to build immersive consumer and enterprise AR apps. The platform allows developers to build 3D apps for AR smart glasses from scratch, or simply add AR head-on functionality to existing Android smartphone apps for a unified multi-screen experience between the screen of the smartphone in 2D and the real world in 3D.
T-Mobile Accelerator attendees will use the Lenovo ThinkReality A3 augmented reality smart glasses, the first device to support Snapdragon Spaces.
T-Mobile 5G, an innovation platform
With its industry-leading 5G network as its foundation, T-Mobile is fueling innovation and helping to build the 5G ecosystem with a number of initiatives in addition to T-Mobile Accelerator. It has just been revealed 5G Technology Experience Hub is a 24,000 square foot innovation space where entrepreneurs and partners can harness 5G by working alongside T-Mobile engineers. The Un-carrier also operates the T-Mobile Ventures investment fund and he is co-founder of the 5G Open Innovation Lab.
T-Mobile Accelerator serves as a hub to spur ideas, innovation and action. Focused on collaborative experiences for growth, it offers year-round programming and activities, including entrepreneurial and tech community engagements, expert speakers, and mentorship sessions. Since its inception, the T-Mobile Accelerator has worked with 80 startups that have raised a total of over $190 million with 78% of former companies still in business today.
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